EnumBlendMode

Blend mode options.

Static Properties

Name Description
COLOR Creates a color with the luminance of the base color and the hue and saturation of the blend color. Note: Preserves gray levels and is useful for coloring monochrome images or tinting color images. Creates the inverse effect of the luminosity blend mode.
COLOR_BURN Darkens the base color to reflect the blend color. Note: Blending with white produces no change.
COLOR_DODGE Brightens the base color to reflect the blend color. Note: Blending with pure black produces no change.
DARKEN Selects the darker of the base or blend colors as the resulting color; replaces areas lighter than the blend color but does not change areas darker than the blend color.
DIFFERENCE Subtracts either the blend color from the base color or vice versa, depending on which has the greater brightness value. Note: Blending with white inverts the base color values; blending with black produces no change.
EXCLUSION Creates an effect similar to--but lower in contrast than--the difference blend mode. Note: Blending with white inverts the base color values; blending with black produces no change
HARD_LIGHT For blend colors lighter than 50% gray, lightens the artwork as if it were screened; for blend colors darker than 50% gray, darkens the artwork as if it were multiplied. Note: Painting with pure black or white results in pure black or white.
HUE Creates a color with the luminance and saturation of the base color and the hue of the blend color.
LIGHTEN Selects the lighter of the base or blend colors as the resulting color; replaces areas darker than the blend color but does not change areas lighter than the blend color
LUMINOSITY Creates a color with the hue and saturation of the base color and the luminance of the blend color. Note: Creates the inverse effect of the color blend mode.
MULTIPLY Multiplies the base color by the blend color, resulting in a darker color. Note: Multiplying with black produces black; multiplying with white leaves the color unchanged.
NORMAL Colors the object with the blend color, without interaction with the base color.
OVERLAY Multiplies or screens the colors, depending on the base color; patterns or colors overlay the existing artwork, preserving base color highlights and shadows while mixing in the blend color to reflect the lightness or darkness of the original color.
SATURATION Creates a color with the luminance and hue of the base color and the saturation of the blend color. Note: Does not change areas with no saturation (0% gray).
SCREEN Multiplies the inverse of the blend and base colors, resulting in a lighter color. Note: Screening with white produces white; screening with black leaves the color unchanged.
SOFT_LIGHT For blend colors lighter than 50% gray, lightens the artwork as if it were dodged; for blend colors darker than 50% gray, darkens the artwork as if it were burned. Note: Painting with pure black or white produces a distinctly darker or lighter area, but does not result in pure black or white.